First Post From The Future 
- February 14, 2014


This game stemmed from my desire to figure out what makes Minecraft fun and how to improve it. Unforunately, making a 2d minecraft results in a completely differnet game, but at least it's given me the chance to try out some interesting mechanics.

Additionaly, in the process of making this game, I've also developed a pretty well-contained menu system that works with both direction key input and mouse-over input, something that I honestly rarely see in games.


This game was built using C++ and the Zenilib library. Some AI was implimented in the Soar cognitive architecture. Zenilib provides abstractions for OpenGL, DirectX, Audio, Controllers, and Asset Loading.

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